FLY UX

quote
UI is the saddle, the stirrups, & the reins.
UX is the feeling you get being able to ride the horse.
Dain Miller

“UI is the saddle, the stirrups, & the reins.
UX is the feeling you get being able to ride the horse.”
Dain Miller

Task

Design a flight booking flow and prototype of a native application for a start-up airline.

Challenges

Established industry conventions that cause usability issues.

Users

Adults, travelling quite frequently, used to the current conventions.

First-time users, persons that are not avid travellers and non-english speakers.

Outcome

Smooth, quick and user-friendly flow
Unique solution, yet still simple to implement and use

Well-performing in test medium fidelity prototype

Process

Research

Approaching the problem

Online surveys:
– focus on context, behaviours and user goals
– important insight: user already knows where they want to go 

Benchmarking:
– applications chosen by diversity and user reviews
– learning the market’s best practices
– identifying industry standards
– getting inspiration

User interviews: 
– to get deeper insights about users’ behaviours and context

Usability testing: 
– 4 airline applications: Aer Lingus, Eurowings, Norwegian, Wizzair
– deep insights around mental models, pain points and behaviours

Analysis

Defining the problem

Affinity map insights:
– issues with information presentation and navigation

User journey map insights:
+smooth searching part
– a lot of problems in the result & booking part of the flow

Design

Creating solutions

Flow diagram: first solutions to pain points

Sketching: giving form to the flow

Iterating: Testing the sketches with users. Quick iterations and adjustment both to the flow, layout and copywriting until the users go through the lo-fi prototype smoothly.

Prototype

Making the solution tangible

A medium fidelity prototype in Figma (click on it to play! 🙂 )

I tested the prototype with 2 users and made smaller adjustments.

Feedback: very easy and intuitive, smooth experience and clear presentation of the information

Annotated notes

Describing the solution

All the necessary detail a developer would need to build the application accurately.

Details

Usability testing: notes

Affinity map
Flow diagram
Sketching and iterating
Annotated notes